AR/VR will greatly improve the core processes in AECO. This will be due to two key features of our industry:
We work as large complex teams, and depend on clear communication within these teams and between participants. These teams are dispersed, across many businesses and multi-functional.
We deliver projects that are physical, and therefore can be usefully represented using 3D models. These models are ever more data rich, dynamic and interoperable.
Our current level of collaboration is far short of the potential offered by current AR/VR solutions. We often work in silos and communicate using downgraded packages of information. Compared to using AR/VR, using screens to work in 3D is awkward and not intuitive, with the feeling of space, scale and complexity often overlooked. This leads to inefficiencies during all project stages, with misunderstanding, misinterpretation and slow optioneering common place. AR/VR offers us a dynamic, multi-player, model-based collaborative solution.
Achieving this new level of collaboration both within teams, and between teams and external stakeholders will lead to more successful projects. By using AR/VR we can reduce interpretation and enable faster, improved decision making. AR/VR are still in an early adoption stage in AECO, often seen as a presentation vehicle only. We will change this and establish a framework of opportunities where core processes can be improved.
In this workshop we’ll be covering the many features of AR/VR tools, and applications both within AECO and from other industries. We’ll be moving a long way past the current limited use cases (presentation of an idea/project/design). We’ll focus on:
Multiplayer creation and optioneering. For intuitive interaction and creation of project solutions and environments. Dynamic testing of solutions, including rapid multiplayer creation-review cycles.
Greatly improved remote collaboration and AR/VR telepresence. How will this change team working and design?
We’ll be looking ahead to the near future, and exploring the potential next steps for advanced applications. We’ll be imagining a new future where all of our digital/BIM tools are present and accessible on AR/VR platforms. We’ll be engaging with experts from:
AECO – design, commercial, planning, construction, and operation of the built environment.
VR Games – multiplayer, hardware, platforms
Aero/Auto/Industrial design – multi-disciplinary teams and collaborative creation
We’ll align our conclusions with the PAS 1192 Project Stages – and apply AR/VR improved processes at each step, highlighting opportunities for all parties engaged at these project stages:
BRIEF/CONCEPT/DEFINITION – AR/VR GIS, massing studies, analysis, environmental analysis
DESIGN – Multi-disc design, testing, optioneering, rapid, immersive prototyping
DESIGN (Detailed) – Specialist engagement, DfMA, component modelling, AR/VR libraries and simulation
PROCUREMENT (All stages) – Scope testing, cost modelling, analytics,
BUILD + COMMISSION (Pre-construction planning) – 4D, 5D detailed assembly, construction and AR/VR H+S management, fabrication planning
BUILD + COMMISSION (Construction-monitoring) – Project control, remote monitoring, drones, delivery management, manufacturing processes, remote survey and installation
HANDOVER + CLOSE OUT – On site AR training, project features,
OPERATION / IN USE –AR remote experts, AR/VR FM and maintenance, replacement, upgrades
Demolition / Re-purpose – AR records for demo and re-fit
Interested in participating ?
Participation is free, but it is limited to a maximum of 25 participants, to ensure the discussion is action focused, and everybody has a chance to collaborate fully.
For this reason we will be preselecting the participants based on their passion and willingness to achieve change and make an impact. If you are one of them we would like to hear from you.
This Workshop is part of the Co-Creation Programme.
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